I. Earth was Formless, Void
II. When Jesus Wept
III. Dreaming in Neon
IV. From Dust ye Were Made
Visions is a piece of four contrasting, interwoven movements which explore themes of prehistoric chaos and utopic peace, sleepy surreality and real human catastrophe. As an element of orchestration, it incorporates a wide variety of electronic sounds ranging from sampled sounds from nature such as birds and water, to penetrating drones crafted on the Buchla Analog Synthesizer, which are performed from a patch in the computer program Max/MSP Each movement occupies its own distinct sound world, and a bridge in the Max patch serves to carry the listener from one to the next. In the first movement the Max patch predominates, gradually unfolding into a collection of natural sounds while the orchestra performs with their instruments “deconstructed.” Beginning in the second movement much of the orchestral material is derived from a cannon by the early American composer William Billings called When Jesus Wept. The cannon serves as a symbol of early mankind, initially sprouting from out of a drone, the most spiritually pure of musical sounds. Though the second movement may be lively, When Jesus Wept both by its name and its austerity foreshadows the darkness of the third movement which drifts through mysterious and quiet material between a couple of more intense textures. Inevitably, the dreaminess of the third movement collapses to a cataclysmic and dissonant fourth movement, completely absent until the end, where the orchestra and Max are finally combined into one collective voice. It is the silver lining of rebirth after the apocalyptic nature of much of the fourth movement Ultimately with this piece, I have attempted to abstract a narrative in which we are all a part – the cycle from Alpha to Omega, beginning and end, creation and destruction. Visions was premiered at my senior composition recital at University of the Pacific on November 28th 2018. The orchestra included 19 players and computer.
Micah Vogel, Sabrina Boggs, Emily Criss, Zac Liel – Violin
Krista Swenson, Anne Plescia – Viola
Malcolm King, Laura Robb Martin – Cello
Yuki Nagase – Bass
Carrie Asai – Piccolo
Ellie Rose- Flute
Ben Siu- Clarinet
Mitchell Beck – Alto Saxophone
Chris Sacha – Tenor Saxophone
Thomas Hubel – Trumpet
Josh Dunsford – Tenor Trombone
Eli Maes-Brown – Bass Trombone
Ty Golding, Lok Mann lei – Percussion
Robert Huntington – Computer
Andrew Lu – Conductor and Editor
Notes on the Production of Electronic Sound for the Max Patch:
Almost all of the sounds that were used in the patch were produced by the composer, except for those explicitly stated as having been borrowed. I will list the borrowed sounds and their sources, followed by the sounds which I produced myself.
1) Elephants – Two sounds borrowed from Elephant Voices (www.elephantvoices.org)
2) Bears, Coyotes, Elk, and Wolves – Taken from the National Park Service Yellowstone Sound Library (https://www.nps.gov/yell/learn/photosmultimedia/soundlibrary.htm)
3) Laugh of Alan Watts – The laugh of Alan Watts is used in the third movement and is an extract from a radio broadcast called The Art of Meditation which can be found on Archive.org (https://archive.org/details/AllenWattsOnMeditation)
Movement 1: All sounds of birds, bugs and water were recorded using a zoom portable recorder. The opening wind sound was produced by using the zoom recorder while driving a straight shot of road at an average of 60 MPH and then processing the audio in the free program Cecilia – (http://ajaxsoundstudio.com/software/cecilia/) Max’s filter design object is heavily used in this movement, exploiting it’s ability to produce complex Chebeyshev-2 filters with stop-band attenuation. The sounds of animals were arranged in Audacity (https://www.audacityteam.org/).
Movement 2: The drone for the second movement was produced on the Buchla analog synthesizer, primarily using the 259 Complex Waveform Generator as well as the 291e Triple Morphing Filter. A second drone is introduced in the middle of the piece which was synthesized on VCV-Rack a free euro-rack emulator – (https://vcvrack.com/). The bass sounds which are most prevalent at the beginning of the dance section were created using the resonators object in Max/Msp available as a free download from the Center for New Music and Audio Technology – (https://cnmat.berkeley.edu/). The sounds of people talking were recorded at a Dead and Company concert in Mountain View, California and at one of the 2018 Pacific Music Camps. The sounds of explosives are fireworks heard on the fourth of July and the sounds of cars were recorded on Pacific Avenue.
Movement 3: Throughout the third movement there are chords which are doubled from the strings or woodwinds in Max/Msp using the noise object filtered using the cascade biquad filter. At the end of the movement there is a bridge which begins with a noise sound similar to that used for doubling the strings and winds, except that it was synthesized on the Buchla using the 266 Source of Uncertainty’s noise generator filtered on the 291. The siren sounds were synthesized using the 259 and 259e Waveform Generators timed with 281 Quad Function Generator, and filtered using the 291e. The large explosion sound heard at the end is the same noise source sent to the 291 but with a carefully timed envelope shape from the 281. The explosion is also heard backwards which was made as simple as the click of a button with the warping engine in Ableton Live (https://www.ableton.com/en/).
Movement 4: After the explosion at the end of the third movement, the max patch remains silent as the orchestra plays the most dissonant and cataclysmic material in the entire work. However, in the final section of the movement, a new drone is heard which was synthesized on the Buchla using both the 259 and 259e filtered in a similar way to the drone from the second movement using the 291e.
Recorded Live at Faye Spanos Concert hall
Produced by Kevin Swenson
Engineered by Professor Jeff Crawford
Microphones used: 2 Neumann KK 133s as overheads, 2 AKG 414s on strings, 2 1/4 inch outs from Focusrite scarlet interface for electronics